Content highlights of MasterClass II
Fundamentals of Computer Graphics and Digital Animation
Introduction to the digital environment
Construction of a digital image
Perception - Color models and Color Space
Understanding Vision - Precognition
Digital Modeling - types, modes, planning, optimisation
Digital Animation - understanding kinematics, analytical dynamics
Image creation - rendering types, elements & optimisation
Image formats - pixel and frame aspects, importance and use
Image manipulation - pixel level calculation, image size, calculation from bit depth
Animation types - classification and differences
Stop Motion Session
Introduction to the medium
Film Screenings
Planning the armature for your 2d design
Building the puppet
Tips on materials
Setup for a stop motion shoot
Action Planning
Live Demo of animationg the puppet
Playback and analysis of movement.
Character Design for Films and Games
Designing a character for an animation film
Importance of Character's role in film for Design
Character Environment/Setting
Style Explorations
Film Mood
Designing the same character for a game with a more mature audience in mind.
Design Silhouette
Character Time period and environment
Character Skills
Mood of the game.
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