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Content highlights of MasterClass II

Fundamentals of Computer Graphics and Digital Animation
  • Introduction to the digital environment
  • Construction of a digital image
  • Perception - Color models and Color Space
  • Understanding Vision - Precognition
  • Digital Modeling - types, modes, planning, optimisation
  • Digital Animation - understanding kinematics, analytical dynamics
  • Image creation - rendering types, elements & optimisation
  • Image formats - pixel and frame aspects, importance and use
  • Image manipulation - pixel level calculation, image size, calculation from bit depth
  • Animation types - classification and differences
  • Stop Motion Session
  • Introduction to the medium
  • Film Screenings
  • Planning the armature for your 2d design
  • Building the puppet
  • Tips on materials
  • Setup for a stop motion shoot
  • Action Planning
  • Live Demo of animationg the puppet
  • Playback and analysis of movement.
  • Character Design for Films and Games
  • Designing a character for an animation film
  • Importance of Character's role in film for Design
  • Character Environment/Setting
  • Style Explorations
  • Film Mood
  • Designing the same character for a game with a more mature audience in mind.
  • Design Silhouette
  • Character Time period and environment
  • Character Skills
  • Mood of the game.
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