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A Masterclass consists of modules, each of which is a day long. Attendees are given assignments that they are expected to complete and submit to us for evaluation, reviews and feedback..

MasterClass I
(2 days)
>Register here<

Craft of Effective Storytelling
Discussion on the basic building blocks of a story. How do you take an idea that sounds good, and actually construct a meaningful and captivating story out of it? A look at some interesting animated short films across various mediums with interactive discussions on their use of specific techniques to aid the storytelling process. Understanding different genres of film and the advantages of animation as a medium of expression. We will simplify story construction by discussing successful film plots and why they worked and in simple terms understand how to translate ideas into visual scripts for animation.

Fundamentals of Animation - from theory to practice
Introducing the participants to the fundamentals of movement in animation. Whatever be the medium of animation, the fundamentals of movement remain the same. Covering the basic principles like stretch, squash, timing, spacing, anticipation, follow through and much more, the importance of each of these in creating convincing animation will be illustrated. Live demonstrations, homework and exercises for the participants as well as review and analysis of their work.

Importance of Anatomy in Character Design
A study of the various anatomical structures in the human body in detail, and how each is translated into believable structures that make up the creatures and characters that we see on screen today. Emphasis will be given on those structures that are essential for an artist to understand balance and rhythm in characters created for both a realistic as well as a toony visual.There will be assignments so that the audience has a chance for a complete hands-on experience on the subject.

Detailed Content Breakup

 

Master Class II
(2 days)
>Register here<

Fundamentals of Computer Graphics and Digital Animation
The Masterclass will expose participants to the world of computer graphics and digital images through a concept level approach discussing digital images, their manipulation and processing. Covering aspects such as digital modeling, lighting, rendering and compositing, the masterclass will provide a simplified understanding of computer graphics and digital animation which is independent of tools and beyond menu driven software. While software training can provide the answers to - How, this masterclass will provide an understanding of - Why. Participants will gain requisite knowledge to use the right processes for desired results without the need for trial and error in their projects.

Stop Motion Session
The Masterclass will introduce the participants to the wonderful medium of stop motion including clay and puppet animation. They will include live demonstrations of armature creation, clay animation shoot, tips on materials, film screenings and of course home work for the participants.

Character Design for Films and Games
The Masterclass will highlight the basic pointers necessary for good character design in both films and games and the basic differences between the two. Through a completely practical session, the audience will be taken through each step of the process in detail to ultimately achieve what could be, the lead character or the prime antagonist of each of their stories.

Detailed Content Breakup

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*Visit the registration details page for information on fee payment centres.*

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

     

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